First Adopter No Longer
Online gaming has come very far in a short amount of time, but even with all the advancements that have been made, developers don’t seem to be able to handle all the traffic that these new games demand. Twisted Metal, a new game from the team at Eat Sleep Play is having a rough time right now just getting people into games. This is especially disappointing because its best feature is its multiplayer, it seems like at this point most games with multiplayer modes have issues at launch. This trend seems to be on the uptick with no end in sight.
Games that have been out for a while are still having problems. Mega franchise Modern Warfare 3 still has awful spawning logic and laggy servers. Here is an example below:
After hearing friends complain about online servers being bad on multiple games I find myself asking the question, “If you know that most games in this generation have shotty online components especially at launch, why would you purchase a game on day one?”
I am not saying that no blame falls at the feet of these companies but to a certain extent we are enabling them to do this to us. On one hand we are expecting a pristine online experience when there is no evidence for such, but on the other hand we continuously give companies money without them proving that they can provide the experience we are hoping to pay for. This has led me to change my way of thinking and how I purchase games whose main component is competitive multiplayer. I have decided to no longer be a first adopter. As a first adopter you are telling companies that you are a willing participant in an experiment. A experiment that will test their systems and more importantly your patience. We’ve seen games even provide multiplayer betas and still release with sub-par gaming environments.
I am deciding to remove myself from the process and I ask you to do the same, not just for yourself but for the rest of us.
We as consumers have power, we have the ability to send game developers a message by not purchasing games in the first week. That week is usually what game companies look toward as a metric for how successful a game will be. By holding out a week or two you can make your dollar mean something again. I believe some companies like Activision don’t care about their customers, we’ve seen the same rote gameplay over and over again with many of the same connection issues in the Modern Warfare series, but because of how folks have been trained they still purchase every year. I also think that sometimes things just break, mistakes are made and we should give those games (if you really like them) a chance to make things right. WB and Netherealm did right by their customers when Mortal Kombat came out with awful server problems.
My suggestion to you is to make smart purchases, wait for full reviews. Be a informed consumer and let companies know that malfunctioning games are not worth your money. What do you think? Leave us a comment below.
This entry was posted on February 21, 2012 by Kahlief Adams. It was filed under Spawnkill and was tagged with Activision, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 3, David Jaffe, Eat Sleep Play, Game, Games, Massively multiplayer online game, Mortal Kombat, Multiplayer video game, mw3, Online game, PlayStation 3, PS3, Twisted Metal, Video game, Warner Bros, World of Warcraft, Xbox.