God Of War Multiplayer? YES PLEASE!


We are back from vacation and want to wish you all a Happy New Year, we hope you all had a safe and prosperous 2012. We thank you for your support and plan on this being a great year as well.

This year is slated to have some of this generation’s most anticipated games: “The Last Of Us”, “Bioshock Infinite” and “Dead Space 3,” just to name a few. But I have another game that you might want to keep your eyes peeled for. “God of War: Ascension” from the fine folks over at Sony Santa Monica might have a sleeper hit in the making, at least on the multiplayer side, that is.

The multiplayer beta dropped last week on the PSN and at first I thought, “This can’t be any good can it?” But to my surprise it’s not just good, it’s very good. Good enough to perk my interest when the game comes out later this year.

You jump into the MP and find yourself in a palatial setting with the camera set behind a hulking mass of a man. From the start you can tell that this God Of War team is on to something new, but things feel familiar in a way. The role of gladiator is yours to undertake while you play these modes. You pledge your allegiance to one of four of the mythical gods—Poseidon, Ares, Zeus and Hades—each with different weapon types and “blessings” to bestow upon their champion.


Each gladiator will brandish a different melee weapon depending upon with whom they align themselves. Followers will have swords and huge hammers at their disposal to begin with. Each weapon type so far has a very different feel to how they swing and interact with players. At first I played with the sword and loved how nimble you felt slashing your way through players, but once I got my hands on a mighty hammer I changed my tactics and play style to compensate for the heft of my weapon.

What makes this so much fun so far is that it doesn’t play like a hack and slash kind of game. It honestly feels more like the classic Dreamcast game “Power Stone.” Bouncing around the gorgeous multi-leveled playfield while dodging traps filled with fire or spring loaded pikes feels extremely good. At the same time, the controls feel familiar for long time fans of the GOW series. Combos are implemented the same way as in other games with new wrinkles thrown in here or there for fun. The parry system makes the game feel like you are fencing: you step toward your opponent, then make a split second decision to parry or feint. When an opening in his/her defense shows itself, you strike and hit them for damage.

When you figure out what the game is trying to show you, it quickly becomes evident that they developers are not trying to fit the multiplayer fighting engine into the GOW mythos; they are actually trying to do the inverse. It’s exciting and with the four-on-four gametypes, a lot of fun. You will totally be hooked when you trigger a trap that catches a pursing enemy, or when you finish one off with a super cinematic “Brutal Kill.” I just hope that there are more of those brutal kills per weapon or that you have the ability to unlock more while ranking up, because they are beautiful gory masterpieces to watch. I want more gore, SonySantaMonica.

This GOW team has a big hill to climb to overthrow the reign of Kratos with Ascension. An iconic videogame character with three huge critically acclaimed games to try to overtake. With that said, this gamer is ready to give you the benefit of the doubt after putting out a pretty damn good multiplayer beta that shows you not only are showing respect to the source material but are also willing to go out on a limb and try new and exciting things. For that alone you’ve so far earned my $60.

If you’ve played it, tell us what you think in the comments or if this has peaked your interest and you have questions hit us up on Twitter at @Spawnpointblog.


2 responses

  1. I watched a quick gameplay vid, looks interesting and anything with Bayonetta gets props from me.

    January 16, 2013 at 1:41 PM

  2. Marcness

    If you’ve seen how Anarchy Reigns in multiplayer, you might want to think twice about the awesomeness.

    January 15, 2013 at 4:35 PM

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