Xbox enthusiasts were treated to some gorgeous sights and sounds on Monday night. Since the reveal of the Xbox One (XO) three weeks ago the clamoring for games have been loud and boisterous. Microsoft showed gamers a bunch of titles that are coming up for their next-gen system and here are the ones I found most compelling.
- A gorgeous, vibrant art style.
- Multiple user-created weapons or at least user inspired designs might be implemented.
- Seems to take place huge spaces with cool ways to traverse.
- Looks like gleeful destruction, tone of the game looks very light.
- Alan Wake style episodic format connected to a TV/online show.
- Real next –gen graphic leap.
- Looks like it will be really interesting with time manipulation story-telling.
- Can’t wait to see what gameplay will look like, if action oriented or more story based.
- Amazing sandbox for kids.
- Kinect and Smartglass capable.
- Looks like a great gateway for children to learn game creation.
- Wants to go head to head with Sony’s LittleBigPlanet
- I hope it’s not Xbox Exclusive although a great get on the indie front.
- Love the art and music from the Sword and Sworcery folks.
- Great logo and graphic design by Cory Schmitz (Sound Shapers)
- Already have a pedigree of putting out amazing games with immerse quirky stories
- MS killer app.
- Looked amazing, quick, responsive, everything you expect from a COD game (Respawn).
- Mechs looked really dope and super fun to control.
- Traversal looked really good and clean.
- Hopefully Mech/Human combat will be balanced.
This should be a pretty strong launch lineup when the Xbox One comes out later this year. I can’t wait to see what other treats they have up their sleeve.
What games perked your interest, are you buying a Xbox One at launch? Let us know what games you’d like to see on this list in the comments below!!
It’s only 44 seconds long, but this promo video might provide a glimpse of what Sony will be showing at E3 this year
The production looks professional and the splashes at the end all seem to fit the Sony mold. IF this is real, the PS4 is one sexy piece of hardware.
It looks as if the Indie game movement is saving us again from what could be an anemic spring/summer release schedule. Drinkbox Studios comes to the rescue with its wonderfully done Luchador-themed brawler, Guacamelee. The game exhibits lots of flair while being extremely accessible — it provides MetroidVania veterans a challenge, while giving newbies an opportunity to embrace the genre.
The main character of the story is a lowly farmer named Juan, who finds himself confronted by a demon in skeleton form. This mysterious creature grabs your would-be love interest, kills you, then skitters away to complete his plan of world-ending domination. While in the afterlife, you are met by a female luchador who bestows upon you a magical mask that both brings you back to life and imbues you with the strength and speed of ten Koko B. Ware‘s.
You can tell by the cadence and snark-laden story that the folks at Drinkbox have really hit their stride when spinning a comedic yarn. The jokes are funny, the memes timely, and gaming callbacks just numerous enough to not be overdone. You can tell that they love games and love having a good time; that they appreciate traditions without taking themselves too seriously. This light and airy feel is evident within the art style as well. Guacamelee taps into Mexican folk art themes and Day of the Dead lore, jumping easily between the worlds of the living and the dead. A cartoonish Mexican town is your playground, laced with beautiful earthy tones with huge splashes of neon pastels around every corner. I played the game mostly on my Vita, but when I transitioned to the PS3 via my cross-save (more on this later) the colors jumped off the screen. Along with the gorgeous graphics comes a fun soundtrack that blares mariachi and electronic music that really fits the aesthetic and ties the package together nicely. The game feels like a lighthearted homage to old-school Mexico, with a layer of modern self-effacing humor on top.
Guacamelee’s combat is mostly of the combo/brawler style. Later in the game you meet a recurring character that gives you more wrestling moves to add to your arsenal. The interactions with him are some of the best in the game and provide a small shout out to Metroid along the way. The controls are easy to pick up and provide all the tools you’ll need to dispatch of the enemies once they get bigger and stronger.
The game wraps in about six hours but felt just right. It will take you longer depending on how completion-ist you are or how long it may take to get through some of the trickier platforming levels. Boss encounters are really well done and challenging. Interactions with the town’s people provide fun and silly side quests that don’t feel tedious, and if you wish you can even play with two people on the PS3
For a $15 price tag ($12 if you are a Playstation Plus member) you get a wonderful experience chock full of dopeness. I honestly think if you’ve been looking for a game that is great for pick-up-and-play purposes, you can’t really beat this one.
Kudos to Sony
Besides the awesome game and reasonable price tag, there are a couple of other things of note with this package. Some months ago Sony started rolling out some games under their “Cross-Buy” banner. So if you owned a PS3 and a Vita you could basically get the game on both systems at one price. Guacamelee is one of those games. Usually with a feature like this, the cross-save feature is implemented sloppily or in a convoluted way within the game. But Drinkbox does this simply and eloquently. Navigate through a couple of screens, upload your save, head to your home console, download and you are playing where you left off.
If this is a glimpse of what Sony was taking about with the connectivity between the PS4 and Vita, then I’m sold. It works extremely well and made me love the game as a commuter. One other added bonus is “Cross-Control”: you can also use the Vita as a second controller via Remote Play! The Vita’s screen becomes the games mini-map while you control the game you see on the television.
I love stuff like this and thought it was an awesome addition to the game. If you’d like some instructions on how to get this up and running check out the blog post on the Guacamelee site
The Champ is Here
After finishing the game I totally understand why there were long lines and lots of smiles to be seen coming from the Guacamelee station at IndieCadeEast this year. I wondered what all the commotion was about and now I get it. Beautiful games that provide nothing but fun should give people that kind of reaction. If you are tired of trudging through another shooter or sequel, you need to play and share Guacamelee with everyone you can.
Media Molecule’s next project is coming to a Playstation Vita near you on October 22. Tearaway’s papercraft art style, innovative touch control features and whimsical story will try to resurrect the struggling handheld and give folks a reason to care again before the launch of the PS4. I for one loved what I’ve seen so far and with MM’s track record, I am sure they will make a delightful and fun game.
They dropped some cool tidbits that you should check out here