Posts tagged “Twitter


Sony released a firmware update last night (4.45) that is rendering some systems useless. They’ve pulled it down for now but I would suggest that you hold off on updating for fear of bricking your machine.

Sony announced that they are aware of the problem and are working on a solution. With gamers being so fickle I wonder if this has scared some of their new supporters off after such a great week of PR for company.

We’ll keep you posted with updates as we get them.


SpawnPointBlog #E3 Microsoft Simulwatch



Today we will be “Simulwatching” Microsoft’s and Sony’s press conferences and we would love to have you guys participate.

If you have any pithy things to say about what you see or hear comment using the hashtag #TSPe3 on Twitter or G+ and you may see your comment on screen.

Our room is currently open but won’t go live until the around 12:20PM EST

Our Stream is below, this should be awesome!!

UPDATE- SherryJenix Misses the Point… Again

I follow many folks in the gaming community on social media. I appreciate what they bring not only to our favorite medium, but also what they do to help grow and expand the communities that we all inhabit.

What I don’t appreciate is the misogyny, sexism, and racism that has permeated online gaming within the past ten years. It is a cancer that is ruining gaming for everyone involved but shows no sign of slowing down. I bring this all up because during my usual nightly Instagram crawl I came across this photo from fighting game community member Sherry “SherryJenix” Nhan.


I had to double take for a moment because besides being a great player, Jenix is pretty well-known in the fighting game scene for breaking down some of the barriers that have befallen many of the women combatants in a super male-dominated field. She has gone to all the tournaments, performed extremely well, and has gotten enough exposure that she was even asked to help debut Street Fighter Cross Tekken in Capcom’s Cross Assault “reality show” earlier this year.

It has become more and more difficult for gamers of color, women, and members of the LGBT community to game without the need to cordon themselves off in muted match limbo or party chats because the rest of the world hasn’t grown up. We’ve gotten to the point that even the good guys are being attacked by other members of the community for speaking out against bigotry. A couple of recent examples include Anita Sarkeesian getting trolled while trying to address some of the video game stereotypes that involve women, and the Gamers Against Bigotry pledge site getting hacked and all petition signatures erased.

What I wonder is, why did she feel like this was ok? It’s not funny for many reasons and does nothing to further the push to make the FGC more inclusive or help remove the societal stereotypes that come along with being part of a specific group.

Knowing how hard I and others root for women like her is what makes this incident so upsetting. We all know where the word that she used derives from, and at this point no one needs to use it or any remixed version of it. The Hip-Hop’s community’s co-opting of this word has enabled people to use a historical epithet like it’s an ok thing.  I don’t agree with its use in either case; I would like to start the process of removing it from everyone’s lexicon.

I’m sure Sherry thought this was supposed to be a joke, one that you can just flippantly post on the web and think that people don’t care. Maybe next time she will use her stature and platform to promote something we can all get behind and not this kind of ignorance.

Tell us what you think in the comments below.


So after some initial blowback in the comments section of the above photo Nhan issued a Twitter post that initially defends her “joke” by stating that people need to “get a sense of humor”

Which lead some folks in the community to jump on the “well a black dude started it” bandwagon:

Which then lead to this badly worded apology:

“To those who got offended, I apologize”.

Not that she actually felt any remorse for what she said or repeated, not that she took responsibility for posting racially insensitive things but she is sorry that you didn’t get the joke.

The thing that I find most problematic is the co-signing to things that really shouldn’t be co-signed. We as gamers need to use our words in ways that aren’t destructive. We need to tell our fellow gamers when they step out of line and need to educate them on why.

Although she took the photo down, blocked folks who were offended and made her Instagram account private it doesn’t change the fact that she and other people still feel like this is an ok thing to do, you can see some of this even in the comments below.

People need to understand that great power carries great responsibility. Let her know what you think @sherryjenix

Hitman Absolution “Streets of Hope” Developer Walkthrough

There aren’t many games that will let you dress up as a priest to strategically hunt down and whack an enemy in the forehead with an axe, but if that is your cup of tea, Square Enix has the game for you!!

Hitman Absolution’s PR took a bit of a hit pre-E3 this year due to some unfortunate marketing that involved some sexy nuns and extreme violence upon said nuns. It looks as if the folks behind the game have gotten things under control and put out an AWESOME developer gameplay video earlier today.

Eighteen minutes later, I sit at my desk with my mouth agape and an urge to both spend money and wear a mechanic’s outfit. I marvel at the sheer number of options you have at your disposal when it comes to killing enemies. They range from uber-simplistic run-and-gun shooting, to living Rube Goldberg-esque mouse traps that will take multiple play-throughs to explore.

I jokingly say that I would love to see the wireframes and decision trees that comprise all of this madness. These guys must be amazing chess players.

Take a look at the video and tell us what you think in the comments below or on the social networks.

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2kSports Should Look To The Past For A Better Dunk Contest Experience.

I have two vices: videogames and basketball, I’ve probably played every iteration of the digital version that you can think of. From Double Dribble to Slam-N-Jam 95′ the sport has seen numerous changes. With each technological advance we’ve seen a huge improvement in graphics, commentary, AI and physics. All this brings me to today’s topic: The Digital Dunk Contest.

To show you where I would love to end up, let’s start at the beginning: in 1988 Jordan Vs. Bird had the first videogame dunk contest. The funny thing about it was the fact that you could only play as Jordan, so I’m not sure how it was really a contest. (But did you really want to play as Bird?) You were given a selection of ten dunks to choose from and relied on a timing meter to execute the dunk you wanted to perform. The game captured the likeness and signature moves of Jordan plus gave you a challenge while trying to pull off his dunks. I think I might have played this one aspect of the game more than anything else.

Here is your throwback video to illustrate:

Fast forward to 2005 and Electronic Arts is holding court with the NBA Live series. EA decided to go all-in with both the use of the NBA’s All-Star Weekend and Sprite branding. They also added specific commentary from Ernie Johnson and Kenny “bring out the the gospel choir” Smith. What made this version of the contest special was that for the first time you could bounce the ball off of multiple structures around the court, use different gathers and throw down some pretty awesome dunks. With minimal effort, it was still really challenging to the player. The multiple button layout of the Xbox made it easier to map specific controls to different moves, and it gave the player the ability to modify a standard dunk into a more spectacular one.

We move ahead to the time between 2008-2011 where 2kSports adds their version to the mix. They decided to run with a street motif  having the contest in a mocked-up urban playground and snagged Hip-Hop and streetball legend Bobbito, aka DJ Cucumber Slice, for commentary. This quickly became the most annoying addition to a sports game since the concept of first-person football. Grating voice-overs aside, this looked to be the pinnacle of what mo-capped dunks, physics and graphical fidelity could be in our generation. Then you picked up the controller and had to fight through a mess of uncoordinated inputs, Street Fighter-esque quarter circles and nonsensical tutorials. I believe that 2k had a great idea in theory but botched some of the execution. Check out the example below:

NBA 2k13 recently showcased a small snippet of what the new dunk contest will look like:

And to say it looks a bit disappointing is an understatement. I will admit no one has seen the final product and I will hold final judgement until I get my hands on it, BUT the move to make it less interactive and more casual really is off-putting. A guitar hero-esque highway that requires nothing but follow-the-number button pushes is the last thing most basketball fans would want. So let me run down a couple of things that are needed for a fun, engaging and challenging dunk contest.

  1. ATMOSPHERE: The venue, having the dunk contest in an actual stadium with all branding helps a great deal with this and I’m happy that 2k finally has this in the new game.
  2. SOUND: Kenny Smith can be your ace in the hole and also the land mine that blows up the whole shebang. If you listen to the hype that he brings in the clip below, you see how much it adds to the experience. It has just the right amount of energy and is very contextual. It makes you feel like you are watching a live event and not a bunch of stitched lines of dialogue. Also most importantly the crowd needs to sound excited or disappointed about whatever dunk is done or awful judge score is given. If you’ve watched the past couple of years’ contests you can tell just how a dead crowd kills both the dunker and your personal viewing pleasure.
  3. INTANGIBLES: This is the part of the article where I play “All of the Lights“. The smoke, flash, player intros, full motion video, overlays, and even music should be blown out. Make it flashy but realistic, make props cool and fun, stop making the court look like they are fixing potholes for your local utility company by giving them construction obstacles to jump over. Introduce a human prop, maybe try to incorporate tandem dunks or wearable items.
  4. CONTROLS: Here is where the I think 2k can make their mark by taking a page from an old NBA Live book. The controls in the Live 95′ version could be tweaked and updated. Put in a couple more modifiers and make navigation easy with a decent video tutorial and you could absolutely have a winner. Making the player feel like they are an active participant is the key to making any dunk contest viable and should be the first things developers prioritize.

Check out these last two videos that pretty much sum up what I am hoping for in a new dunk contest — pay close attention to the audio and presentation and imagine what an NBA2k13 or next-gen engine would bring to the table.

If you have any additions or suggestions please leave them in the comments or hit us on Twitter or G+.